VEGA CONFLICT IS UNDERGOING DOWNTIME ON
JANUARY 25th 2023 @ 10AM PST (Est. 2hr)
Attention Rebels,
The battle to stop the Quantum Replicator rages on, but as the RetroSyn forces continue to try to formulate a plan of attack, V-153 tries to access the Replicator remotely. Will this desperate effort be able to shut the Replicator down, or will it backfire and lead to our destruction? As that plan is enacted, new questions arise regarding the Barony and its connection to the Replicator…In your fight against the Barony, you can look to earn the Adjudicator Carrier, the Judge Dreadnought; as well as brand new Hangar Weapons and Weapon Specials. These will aid in your quest to defeat the Barony, hopefully.
Good luck rebels.
RETROSYN ADJUDICATOR
Class |
Carrier |
Health |
450,000 |
Min Range |
0 |
Max Range (Standard Weapons) |
5,000m |
Spectre Damage Bonus |
+50% |
Barony Damage Bonus |
+50% |
RETROSYN JUDGE
Class |
Dreadnought |
Health |
600,000 |
Min Range |
2,500m |
Max Range |
12,000m |
Barony Resistance |
25% |
Spectre Resistance |
30% |
[Decimation]
Begins: Thursday January 26th at 15:00 PST
Ends: Monday January 30th at 15:00 PST
Fully upgrade your RetroSyn Mediator with materials found in Decimation
[Adjudication]
Begins: Thursday February 9th 2023 at 15:00 PST
Ends: Monday February 13th 2023 at 15:00 PST
Look to earn all new hulls, including the Adjudicator, and the Judge; as well as the new hangar weapons and weapon specials!
[Mediator Campaign]
Title: Prime Division
Campaign Description: A new Training Simulation campaign is now available, featuring the Spectre Division. Take this course on this faction and their abilities or learn about them for the first time, and earn hulls and tech for them to complete your collection or build new fleets!
[Mobilization]
Begins: Thursday February 16th 2023 at 15:00 PST
Ends: Monday February 20th 2023 at 15:00 PST
Upgrade your RetroSyn Adjudicator up to Mk4 utilizing materials found during Mobilization.
[Decimation]
Begins: Thursday Feburary 23rd 2022 at 3pm PDT
Ends: Monday Feburary 27th 2022 at 3pm PDT
Fully upgrade your RetroSyn Adjudicator utilizing materials found during Decimation.
[RetroSyn Adjudicator]
The Adjudicator is the RetroSyn Consortium’'s powerful Carrier, able to launch various automated squadrons into battle while being able to protect itself with standard weapons. Its generator is able to unleash a defensive field, once charged, that slows down enemy hulls within it as well as frying their weapon systems.
[RetroSyn Judge]
The Judge is a behemoth, designed by the Retrosyn, to be a mobile base. Not only can the Judge launch squadrons, but also has the ability to create spawn ships. Its generator, when charged, boosts its weapons capabilities and increases its speed.
[RetroSyn Jury & Executioner]
The Jury and Executioner are called into combat by the Judge. Jury’s primary focus is defense, applying Enrage to enemies hit by its weapons and luring them away from the Judge.
Executioner’s primary focus is offense, assisting the Judge by targeting enemies with its powerful weapon.
[Reflex Squadron]
Puncture Squadron (Plasma) |
Decay Squadron |
Reflex Squadron |
The Puncture Squadrons are an automated attack unit, whose attacks can punch through enemy hulls with ease. The Decay Squadrons are an automated attack unit, equipped with acidic munitions that melt through enemy armor. The Reflex Squadrons are an automated attack unit, able to quickly close in and strike at enemy hulls.
[Annihilation Rounds]
The Annihilation Rounds were developed to increase the damage that Alien, Plasma, and Blight weapons deal to enemies by increasing the potency of the ammunition. However, this extra stopping power comes with a heavier mass.
[Ballista Shells]
Ballista Shells were developed to increase the range of Alien, Plasma, and Blight weapons and allows their projectiles to reach enemies they normally wouldn't be able to.
[Disarray Munitions]
Disarray Munitions were developed to allow Alien, Plasma and Blight weapons to scramble the shields on enemy hulls. Use this special when dealing with enemies with lots of shields, to prevent those shields from recharging.