Advanced Astral Barony fleets have been detected in our sector! They are carrying fragments of the Judge Dreadnought, a mobile weapons platform created from the collaborative minds of the Retrocitors and V-153. This stately hull brings in a familiar but unique firing arc and introduces its extensive customization to the Void. The Judge encourages diversity and flexibility with its various slots, allowing lots of freedom. This Dreadnought contains a potent Integrated Reflex System which augments the Dreadnought as you engage in combat, near omni Resistance, Spectre and Astral Barony resistances out of the gate, stasis immunity, three Experimental Salvage and Hangar slots at start. You can collect this enforcing hull by collecting 1000 M1 fragments from the one target, which is detailed below. You can own only one Judge Dreadnought, regardless of its markup level, no exceptions!
The M1 Judge consumes 961,041,513 H3and 495,198,708 AM. It’s an instant build. The target below will drop 6-14 M1 Judge fragments and starts at L200.
- The Astral Barony Fissure contains seven M6 Errants, three M5 Knights, six M5 Trebuchets, three M5 Dukes and two M5 Bishops, split up into four groups. Each subsequent group from the starting set are activated from attacking the Trebuchets in each set. The side groups both activate simultaneously, so you’ll want to act quickly before you end up being flanked from both sets. The Dukes also have Reach Squadrons, so be careful. A full fleet of M6 RSC ships can do the job but flying manually is recommended to minimize repairs.
The next page shows the stats for the M1 Judge. All additional slots are on the second layer.
Below is an image of the new firing arc on the Judge. It is essentially an expanded version of the usual Dreadnought arc, where the overlap is now a full 180° semicircle, instead of a 135° overlap. The AI used is the same as seen on the Inheritor.
THE HUNT BEGINS ON FEBRUARY 6TH, AT 1500 PST. GOOD LUCK, REBELS!