VEGA Conflict will be Undergoing Downtime on Wednesday, November 27th, at 10AM PST and is expected to last 3 Hours.
The gambit pays off! With the wreckage of a Quantum Enforcer hull in our possession, the race to unlock its secrets and locate the timeline-destroying weapon begins. However, the Lord Regent, having become increasingly suspicious of our actions, has uncovered our plan and is moving forward with his own secret agenda.
New Look for Support!
After the downtime, you will see something NEW with support!
You can read about it here: KIXEYE's New Help Center Launches SOON!
There is also a New Player Report and Ban Appeal Processes
[EVENT] Decimation
Event Starts: Thursday, November 28th, at 3PM PST
Event Ends: Monday, December 2nd, at 3PM PST
[EVENT] Decimation Re-Run
Event Starts: Thursday, December 5th, at 3PM PST
Event Ends: Monday, December 9th, at 3PM PST
[EVENT] Alliance War
Event Starts: Friday, December 6th, at 3PM PST
Event Ends: Monday, December 9th, at 3PM PST
[EVENT] Antecedent
Event Starts: Thursday, December 12th, at 3PM PST
Event Ends: Monday, December 16th, at 3PM PST
[EVENT] Solstice
Event Starts: Thursday, December 19th, at 3PM PST
Event Ends: Monday, December 23rd, at 3PM PST
[EVENT] Mobilization
Event Starts: Thursday, December 26th, at 3PM PST
Event Ends: Monday, December 30th, at 3PM PST
[EVENT] Decimation
Event Starts: Thursday, January 2nd, at 3PM PST
Event Ends: Monday, January 6th, at 3PM PST
Nightfall Coalition
Nightmare
Description | The Nightmare is a cunning Nightfall Coalition Frigate, with powerful Upgrade options that allow it to hunt down specific enemy classes with ease and maneuverability that allows it to close in. |
Designation | Frigate |
Health | 300,000 |
Dry Mass | 900 |
Blood Rebellion Damage Bonus | +10% |
Resurgence | +20% / +30% / +40% / +50% / +60% / +70% |
Forward Speed | 440 |
Slots Added | None / +Armor / +Shield / +Resistor / +Special / +Weapon |
Requirements | Ship Factory XVI (16) Ship Lab XIV (14) |
Frigate Unique Specials
Defiant Systems & Anti-Support Pattern
Name | Defiant Systems |
Description | This upgrade grants the equipped hull a damage bonus against both Destroyer and Ranger hulls and allows its equipped shield to recharge even if depleted. |
Destroyer/Ranger Damage Bonus | 100% |
Shield Recharge | Allows Shield to recharge from 0 |
Name | Anti-Support Pattern |
Description | This upgrade grants the equipped hull a speed boost, as well as a Carrier damage bonus and a further boost to its ship speed when it’s within an enemy support field. |
Speed Boost | +15% |
Trigger | Bloodhunt (Within Enemy Support Field) |
Carrier Damage Bonus | 100% |
Ship Speed Boost | +35% |
Pyre Beam
Description | The Pyre Beam fires a powerful Energy beam that can ignite enemy hulls, leaving them burning. |
Weapon Type | Beam |
Mass | 2,939 / 3,994 / 5,049 / 5,973 |
DPS | 21,894 / 28,595 / 38,130 / 43,815 |
Speed |
4,000 m/s |
Min Range |
0 m |
Max Range |
3,200 m |
Module Requirement |
Arms Lab XIV (14) |
Malevolent Vulcan
Description | The Malevolent Vulcan is a Vulcan weapon with rapidly striking munitions that can pierce through enemy armor with ease. |
Weapon Type | Vulcan |
Damage Type | Mk1 - Mk3: Kinetic Mk4: Blood |
Mass | 2,939 / 3,994 / 5,049 / 5,973 |
DPS | 29,000 / 32,500 / 36,000 / 41,000 |
Speed | Mk1 - Mk3: 4,000 m/s Mk4: 4,500 m/s |
Min Range | 3,000 m |
Max Range | 5,000 m |
Module Requirement | Arms Lab XIV (14) |
Nightfall Dissipators
EX / EN / PvP / KI
Description | Each Dissipator provides module resistance against its specified damage type, in addition to counter-tech for different weapon behaviors. | |||
Prefix | Energy | Explosive | Kinetic | Blood / Void |
Module Mass | 3% | |||
Energy Resistance | 25% | |||
Explosive Resistance | 25% | |||
Kinetic Resistance | 25% | |||
Blood / Void Resistance | 25% / 15% | |||
Quantum Resistance | 5% |
Status Effect Suffix | Type C | Type W | Type Boost |
Counter Weapon Disruption | 50% | ||
Counter Chain / Ricochet | 3 | ||
Energy Resistance Boost | 35% | ||
Explosive Resistance Boost | 35% | ||
Kinetic Resistance Boost | 35% | ||
Blood/Void Resistance Boost | 35% / 25% | ||
Quantum Resistance Boost | 10% | ||
Build Requirement | Arms Lab XIV (14) | ||
Fragment Crafting Requirement | Workshop X (10) | ||
Fragments | 150 |
Marauder
Exarch
Description | The Exarch is based off of... legitimately acquired Astral Barony Bishop hulls, with a Marauder twist. Able to unleash attacks in all directions, it is adept at keeping enemy squadrons at bay. |
Designation | Specialist |
Health | 250,000 |
Dry Mass | 400 |
Resurgence | +30% / +40% / +50% / +60% / +70% / +80% |
Forward Speed | 400 |
Slots Added | None / +Defense / +Armor / +Special / +Defense / +Weapon |
Requirements | Ship Factory XVI (16) Ship Lab XIV (14) |
Marauder Weapon
Void Cataclysm Beam
Description | A powerful PvP Void Beam, the Cataclysm Beam snares enemy hulls with the Stasis status effect while dealing a high amount of damage. |
Faction Lock | Marauder |
Mass | 3,000 / 3,715 / 5,000 |
DPS | 39,000 / 44,500 / 52,500 |
Speed | 3,000 m/s |
Min Range | 0 m |
Max Range | 2,950 m |
Module Requirement | Arms Lab XIV (14) |
- Readjusted Voidform Missile so that sub-projectiles can hit the same target as the parent projectile again.
- Void Flux Cannon DPS has been increased to 19,875/23,750/28,995.
- Fixed the issue on mobile platforms where players were experiencing difficulties when trying to equip items on the Tartarus Carrier.
- Fixed issue with Astral Barony Marauder skins where they were messing with firing arcs, etc.
- General Improvements